Official documentation
Xbox Accessibility Guideline 119: Speech-to-text/text-to-speech chat
Microsoft, Microsoft Learn (Xbox accessibility guidelines), 2026
Read the originalRead on October 16, 2026
- What it is
- Microsoft's developer guideline for Xbox games on speech-to-text and text-to-speech chat. It describes how a game should let a player type a message that is read aloud, and how transcribed speech should appear on screen.
- How much weight it carries
- Primary guidance from Microsoft for game developers, not a description of consumer settings. It says what games should do, so it shows the design intent for text-to-speech chat rather than a menu path on the console.
Facts taken from this source
- In Gears 5, players right-stick click to open the on-screen keyboard for the text-entry box, according to Microsoft's Xbox accessibility guideline 119.
“Players can right-stick click to open the on screen keyboard” (Examples, text-to-speech chat text entry, Gears 5)
- Microsoft's accessibility guideline for Xbox describes the text-to-speech chat pattern: a player types what they want to say into a text-entry box, and the text is read aloud to the other players in a synthesized voice.
“The player can enter what they would like to say aloud in chat into a text-entry box. This text is then read aloud to all other players via a synthesized voice.” (Overview)